Name: Protective Donna
Communicative, idiosyncratic, aggressive
STR: +1
DEX: +1
CHA: +2
HP: 3
Communicative, idiosyncratic, aggressive
STR: +1
DEX: +1
CHA: +2
HP: 3
- Babel Chip - Translates between every language on the database
- Third Arm
- Laba Wasp Sting, 3 doses - Turns traumatic memories into weird hallucinations (and sometimes vice-versa)
- Tank of primordial glooze - It slops against the lid, trying to get out
- Rope
- Pamphlet: Common Occult Vectors and Dangers
- Famous in their home habitat
- Bespoke virus, will only work once
Show lists:
Rules
Exactly the same as these ones.
Get one each of Equipment, Trinket, Oddity, and Info.
STR, DEX and CHA are each 3d6 take the lowest.
1d6 max HP. When hit at 0 HP, [dmg]-in-20 chance of being killed
Start with XP = 12 - highest stat - max HP
Spend XP on the following:
1 - Equipment, Trinket, Drugs, Oddity
2 - Mid Tech, Info, Failed Career, Brain Chip
3 - High Tech, Cybernetics, Psi Power, Bio Augment, Shoddy Weapon, Talent
4 - Great Weapon
Gallery












If I may offer:
ReplyDeletehttps://attnam.blogspot.com/2019/04/d101-sci-fi-gadgets.html?m=1
https://attnam.blogspot.com/2019/04/kaboom.html?m=1
Thankee kindly!
DeleteDo you have any specific rules in mind for the great/shoddy weapon flags (eg. slow, unreliable, inspiring)?
ReplyDeleteNone in particular. A lot of them are taken from You Don't Make Friends With Magnets, but that system has very hard-coded stats for equipment. The way I see it, if you are using a weapon in an ordinary way and an ordinary situation, the flags won't apply much. But how often does that actually happen? Hence, you'll have unusual situations, and the effect of the tags should (should) be more apparent. That said, I'll let you know once I try it out!
DeleteThis is fantastic!!
ReplyDeleteThank you! I haven't been able to play it as much as I would like, but I'm very happy with how it turned out
DeleteDefinitely good stuff
Delete