Sunday, October 3, 2021

Die Trying



Name: Zina Merjam

Ancestry: Kinelemental (Reroll any stat. You are a Sylph/Undine/Nomen/Volca. Part of your body is made of Air/Water/Earth/Fire)

STR: 16
DEX: 11
CON: 10
INT: 10
WIS: 10
CHA: 7

Before you became an adventurer you...
* Wound up weird: Essence Vessel - If you are possessed by a demon, angel, spirit or spell, you maintain at least half control over your body
* Mastered a useful skill: Mercantile Nature - Wherever you go, you can always find someone willing to buy and sell, somehow
* Fought for your life: Slayer - You are thrice as good at exploiting the weak points of foes

Items:
- Book: Monster Taming, a Primer for the Discerning Gentleperson
- Cunning Apprentice
- Book: Wizarding Disasters through the Ages
- Supplies, 3
- Torches, 3