
Name: Fani "Vulture" Esma
cocky smirk, daring eyes, tired voice, whimsical
What did you give up to become a mech-pilot?
What's the strangest thing you've seen that you can't explain?
You used to be the closest of friends with one of your allies, what happened?
cocky smirk, daring eyes, tired voice, whimsical
What did you give up to become a mech-pilot?
What's the strangest thing you've seen that you can't explain?
You used to be the closest of friends with one of your allies, what happened?
Callsign: IN YOUR LOVING MEMORY
Gear:
Focus Macro-Lance (+2 damage, -1 speed, teamwork = +1 damage, move = +1 damage)
Overheating Photon Projector (+0 damage, -1 reliable, +3 speed)
Shield
Power Supply: "Phlogiston"
Quirk: Mech-Carrier
Aesthetic: statuesque, dragon, light
Gear:
Focus Macro-Lance (+2 damage, -1 speed, teamwork = +1 damage, move = +1 damage)
Overheating Photon Projector (+0 damage, -1 reliable, +3 speed)
Shield
Power Supply: "Phlogiston"
Quirk: Mech-Carrier
Aesthetic: statuesque, dragon, light
WEAPONS FREE, WE'RE ALL COUNTING ON YOU
Roll 1d6+stat when success isn't guaranteed, but still possible
1 or less: failure
2-5: partial success
6 or more: success
Rolling a 1 or a 6 on the die gets that result anyway
Depending on the situation, you might just succeed or fail
Go with whatever makes sense, rather than what the rules say
Roll +aim to try hit something far away, to hit an exact point, or when hitting a barn-sized kaiju is questionable
1- : Whiff
2-5: Close enough
6+ : Bullseye!
Roll +reliable when acting under non-optimal circumstances or repairing
1- : What's that burning smell?
2-5: Normal wear-and-tear
6+ : Smooth sailing
Roll +speed to act before something happens
1- : No chance
2-5: Almost too late
6+ : Just in time
Roll +ammo to see if you need to reload (might be bullets, missiles, fuel, recharging)
1- : *click-click-click*
2-5: One more shot
6+ : Plenty of juice
Roll +defence when you get hit somewhere. Take -1 to the roll per Category (see below)
1- : *crunch*
2-5: It can be fixed...
6+ : You're fine
Roll +cost when you repair or resupply (this stat is backwards)
1- : You're good for it
2-5: It's on your tab
6+ : Time to pay up
Deal 1d6+damage when you attack a kaiju's Weak Point
Otherwise, deal 1 damage
Using a weapon in an advantagous way deals 1+damage, or sometimes 1d6+damage
The Weak Point of a kaiju is usually exposed just after they use their Special Ability
Deal +[element] (fire, electric, acid, poison) instead of +damage when you attack a kaiju that is weak to that element.
Here are a few things to kill
Category sizes:
- Bus
- Building
- City Block
- Small City
- Cloud-scraping
Gallery





