
Name: Jennifer "Old" Lalifax
crooked grin, earnest eyes, hand out to shake, eccentric
What's your catchphrase?
One of your family members was a mech pilot. What happened to them?
You used to be the bitterest of enemies with one of your allies, what happened?
crooked grin, earnest eyes, hand out to shake, eccentric
What's your catchphrase?
One of your family members was a mech pilot. What happened to them?
You used to be the bitterest of enemies with one of your allies, what happened?
Callsign: KEEP YOUR HANDS ARMS FEET AND LEGS INSIDE THE MECH
Gear:
Dreaded Fusion Ram (+4 damage, -2 stealth, -1 cost, +1 fire, -2 ammo, -1 aim, +2 knockback)
Obsolete Power Hammer (+2 damage, -2 aim, +1 knockback)
Grenade Launcher
Power Supply: Nuclear Battery
Quirk: Partially Biological
Aesthetic: speakers, steel, bus
Gear:
Dreaded Fusion Ram (+4 damage, -2 stealth, -1 cost, +1 fire, -2 ammo, -1 aim, +2 knockback)
Obsolete Power Hammer (+2 damage, -2 aim, +1 knockback)
Grenade Launcher
Power Supply: Nuclear Battery
Quirk: Partially Biological
Aesthetic: speakers, steel, bus
IT'S GO TIME, WATCH YOUR BACK OUT THERE
Roll 1d6+stat when success isn't guaranteed, but still possible
1 or less: failure
2-5: partial success
6 or more: success
Rolling a 1 or a 6 on the die gets that result anyway
Depending on the situation, you might just succeed or fail
Go with whatever makes sense, rather than what the rules say
Roll +aim to try hit something far away, to hit an exact point, or when hitting a barn-sized kaiju is questionable
1- : Whiff
2-5: Close enough
6+ : Bullseye!
Roll +reliable when acting under non-optimal circumstances or repairing
1- : What's that burning smell?
2-5: Normal wear-and-tear
6+ : Smooth sailing
Roll +speed to act before something happens
1- : No chance
2-5: Almost too late
6+ : Just in time
Roll +ammo to see if you need to reload (might be bullets, missiles, fuel, recharging)
1- : *click-click-click*
2-5: One more shot
6+ : Plenty of juice
Roll +defence when you get hit somewhere. Take -1 to the roll per Category (see below)
1- : *crunch*
2-5: It can be fixed...
6+ : You're fine
Roll +cost when you repair or resupply (this stat is backwards)
1- : You're good for it
2-5: It's on your tab
6+ : Time to pay up
Deal 1d6+damage when you attack a kaiju's Weak Point
Otherwise, deal 1 damage
Using a weapon in an advantagous way deals 1+damage, or sometimes 1d6+damage
The Weak Point of a kaiju is usually exposed just after they use their Special Ability
Deal +[element] (fire, electric, acid, poison) instead of +damage when you attack a kaiju that is weak to that element.
Here are a few things to kill
Category sizes:
- Bus
- Building
- City Block
- Small City
- Cloud-scraping
Gallery





