Wow! They sure bloody are. I could add some kind of Sanity depletion thing where the more mutations you have, the higher the chance of becoming a monstrous creature that never sees the sun again, doomed to wander the bowels of the dungeon until death.
Although... it seems like that is what happened anyway :D
Minor UI bug: Inventory displays slot numbers starting from 1, but controls start from 0. E.g. when I press 0, I unequip my bludgeon in slot 1.
ReplyDeleteAlso I keep dying, but that is not a bug. :D
So potions of arm growing are a bit OP:
DeleteHP: 0/10
ATK: +1
DEF: 23
SPD: -3
DMG: 1d8
INV [1-8], drop[-]:
1. helmet (15, def: 1) [head]
2. shield (15, def: 2) [hand]
3. shield (15, def: 2) [hand]
4. platebody (50, def: 2, spd: -1) [torso]
5. platelegs (50, def: 2, spd: -1) [legs]
6. shield (15, def: 2) [hand]
7. shield (15, def: 2) [hand]
8. lightning lance (100, dmg: 8, atk: 2, def: -1, electric dmg) [hand]
Money: 5
XP: 200
Dead
hands: 5
soul: 2
Dungeon level: ~17
Notable enemies slain:
3x Vampire
Demon
Purple Worm
Spider Queen
I didn't die to any enemy. They couldn't even scratch me. I died to a spear trap...
Wow! They sure bloody are. I could add some kind of Sanity depletion thing where the more mutations you have, the higher the chance of becoming a monstrous creature that never sees the sun again, doomed to wander the bowels of the dungeon until death.
DeleteAlthough... it seems like that is what happened anyway :D