Auto Dungeon

Welcome to the Auto Dungeon! Dare you [e]nter and seal your fate?
HP: 10/10
ATK: +0
DEF: 11
SPD: +0
DMG: 1d6

INV [1-3], drop[-]:
1. bludgeon (1, dmg: 6) [hand]
2. bread (10)
3. helmet (15, def: 1) [head]

Money: 0
XP: 0

Outside Dungeon


3 comments:

  1. Minor UI bug: Inventory displays slot numbers starting from 1, but controls start from 0. E.g. when I press 0, I unequip my bludgeon in slot 1.

    Also I keep dying, but that is not a bug. :D

    ReplyDelete
    Replies
    1. So potions of arm growing are a bit OP:

      HP: 0/10
      ATK: +1
      DEF: 23
      SPD: -3
      DMG: 1d8

      INV [1-8], drop[-]:
      1. helmet (15, def: 1) [head]
      2. shield (15, def: 2) [hand]
      3. shield (15, def: 2) [hand]
      4. platebody (50, def: 2, spd: -1) [torso]
      5. platelegs (50, def: 2, spd: -1) [legs]
      6. shield (15, def: 2) [hand]
      7. shield (15, def: 2) [hand]
      8. lightning lance (100, dmg: 8, atk: 2, def: -1, electric dmg) [hand]

      Money: 5
      XP: 200

      Dead

      hands: 5
      soul: 2

      Dungeon level: ~17
      Notable enemies slain:
      3x Vampire
      Demon
      Purple Worm
      Spider Queen

      I didn't die to any enemy. They couldn't even scratch me. I died to a spear trap...

      Delete
    2. Wow! They sure bloody are. I could add some kind of Sanity depletion thing where the more mutations you have, the higher the chance of becoming a monstrous creature that never sees the sun again, doomed to wander the bowels of the dungeon until death.

      Although... it seems like that is what happened anyway :D

      Delete