Metal | Name | Properties | Potential uses |
---|---|---|---|
Tin | Springsteel, Tintanium | Stores large amounts of mechanical energy in springs | Mainsprings of golems and guns, clockwork grenades |
Copper | Spins and moves when exposed to magic, generates a small amount of magic when spun rapidly | Slow production of magic from waterwheels | |
Silver | Conducts magic along it's longest axis | Transmit micro-spell instructions to magic items and golem limbs. Thicker wires can diffuse/reflect hostile magic spells | |
Gold | Room temperature ultraconductor, turns magic, acid, or any energetic material into lightning | Weaponry | |
Platinum | Psiconium | Moves when concentrated on, more with training and psychic abilities, purple | Weaponry for psions, hands-free controls |
Uranium | Emits octarine radiation and random spells, high chance of inflicting sentience-mutations on critters | Power supply, cursed weaponry, minion creation | |
Lead | Absorbs and destroys magic and energy | Waste energy disposal, anti-magic | |
Glass | Greeble | Precise manipulation of magic and signals via complex runes | Altering spells, simple instinctive brains for golems |
Zinc | Turns chemical energy into magical | Bio-magic generators | |
Nickel | Turns magical energy into magnetic | Knight traps, safe electric generators | |
Sulphur | Turns magic into fire (dragonbone contains large amounts of occult-sulphur) | Flamethrowers, walls of fire | |
Iron | Everiron | Incredibly strong, yet still flexible, rust-resistant | Building, weaponry |
Steel | Neversteel, False Adamant | Nigh indestructible, impossibly sharp, incredibly difficult to manufacture | Weaponry, high-stress components, eons-long construction projects |
Bronze | Mixture of the effects of both tin and copper, absorbs and diffuses nearly all impacts into waste magic | Armour, shields, containers for hostile immortal creatures | |
Aluminium | Light as air | Aircraft | |
Carbon | Extremely light, forms different structures depending on forces applied against it. Can never be damaged the same way twice | Environmental armour, tools | |
Mercury | Fluid amalgam that moves in a semi-sentient manner | Solving mazes, opening jars, picking locks | |
Silicon | Lyrestone | Matches objects it is placed next to, or fills gaps in structures | Copying keys, repairing structures quickly |
Occultum Alloys
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