Monday, August 10, 2020

Finders Keepers In Space













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Rules
Exactly the same as these ones.

Get one each of Equipment, Trinket, Oddity, and Info.

STR, DEX and CHA are each 3d6 take the lowest.
1d6 max HP. When hit at 0 HP, [dmg]-in-20 chance of being killed

Start with XP = 12 - highest stat - max HP

Spend XP on the following:
1 - Equipment, Trinket, Drugs, Oddity
2 - Mid Tech, Info, Failed Career, Brain Chip
3 - High Tech, Cybernetics, Psi Power, Bio Augment, Shoddy Weapon, Talent
4 - Great Weapon

Gallery














7 comments:

  1. If I may offer:

    https://attnam.blogspot.com/2019/04/d101-sci-fi-gadgets.html?m=1
    https://attnam.blogspot.com/2019/04/kaboom.html?m=1

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  2. Do you have any specific rules in mind for the great/shoddy weapon flags (eg. slow, unreliable, inspiring)?

    ReplyDelete
    Replies
    1. None in particular. A lot of them are taken from You Don't Make Friends With Magnets, but that system has very hard-coded stats for equipment. The way I see it, if you are using a weapon in an ordinary way and an ordinary situation, the flags won't apply much. But how often does that actually happen? Hence, you'll have unusual situations, and the effect of the tags should (should) be more apparent. That said, I'll let you know once I try it out!

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  3. Replies
    1. Thank you! I haven't been able to play it as much as I would like, but I'm very happy with how it turned out

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